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Methodology

What This Tool Does

The goal of this tool is to assign a standardized baseline value to every item in Whiteout Survival. Those values are then used to compare packs, identify efficient event shop purchases, and evaluate the overall value of special events.

What "Baseline Value" Means

Baseline value does not necessarily mean the cheapest possible way to acquire an item. Instead, it represents the lowest reliable and repeatable valuation currently available.

The purpose of assigning a baseline value is to create a consistent framework that allows different items, packs, event shops, and special events to be compared against one another.

As new events are released and better sources become available, an item's baseline value may change over time.

Determining Baseline Value

The valuation model calculates item values from selected regularly available packs, using the best qualifying value among the sources compared. The value of a pack’s other contents is deducted to isolate the value of the target item.

Fire Crystals and speedups use Mix & Match. Gems use Mia’s average paid-voucher rewards. Pre-FC Gems use the Gem shop with its daily 70% bonus. Island decoration components are an exception: they use event decoration packs, with each decoration valued as the equivalent of 10 components.

Values recalculate for your selected phase and settings, with changes flowing through related items.

Pack Valuations

Pack values are calculated by comparing the contents of a pack against the established baseline value of each item. The total value of the pack's contents is then compared against the pack's purchase price.

Event Shop Valuations

Event shop values use the same baseline value database. For each item in the shop, the item's baseline value is divided by its event currency cost. This shows which items provide the most value per event currency spent.

$/Event Currency Value = Baseline Value of Item / Event Currency Cost

Higher values indicate a better return on event currency. On event shop tables, green indicates stronger value and red indicates weaker value.

Special Events

Special events are evaluated by comparing their rewards against the same baseline value database. This allows different event structures to be compared consistently, whether rewards come from event currency, mini-games, randomized rewards, or direct purchases.

Resource Valuation

Resources were previously excluded because they were abundant and difficult to value objectively. The introduction of T12 changed this, and resources are included using your selected percentage of the value implied by City Lifeline packs.

This is not perfect, but it provides a more consistent framework than excluding resources entirely. Resource values may be adjusted as better valuation methods are found.

If you have a suggestion on how to better value RSS please contact me!

State Age

Pack contents and values follow your selected state phase. Players in younger states may see differences in pack contents, available heroes, event structures, and item priorities.

Supported phases currently range from Pre-FC (Beta) through FC10-T12.

Contact

No valuation method is perfect. If you have questions, suggestions or feedback about a better way to value items please reach out.

Torxim can frequently be found in the WOS Nerds Discord server.

Discord user name: torxim